Top 100 UX Knowledge¶
"Master the essentials of UX design to create user-centric, intuitive, and delightful experiences."
User Experience (UX) design focuses on improving the interaction between users and digital products. Whether you're a designer, developer, or entrepreneur, understanding these core UX principles can help you build more effective, user-friendly applications. This list highlights the top 100 concepts, techniques, and practices that every UX professional should know.
Topics¶
Cheat¶
# Top 100 UX Knowledge
- Subtitle: "Essential Concepts in User Experience Design"
- Tagline: "Master the essentials of UX design to create user-centric, intuitive, and delightful experiences."
- Description: Essential UX knowledge covering research, design, usability, and testing.
- 5 Topics
## Topics
- UX Research: User personas, journey mapping, interviews, surveys, usability testing...
- UX Design: Wireframing, prototyping, interaction design, visual hierarchy, accessibility...
- Usability: Simplicity, consistency, affordance, feedback, error prevention...
- UX Strategy: Business goals alignment, data-driven design, user-centered metrics, A/B testing...
- UX Psychology: Cognitive load, human-computer interaction, affordances, persuasive design...
UX Research¶
"Great design starts with understanding your users."
Understanding the users is the foundation of UX. Research helps define user needs, behaviors, and pain points. Using this knowledge enables the creation of better, more personalized designs.
- User Personas: Understand your user by creating personas.
- Journey Mapping: Visualize the user’s journey to identify friction points.
- User Interviews: Gather qualitative insights by talking to users.
- Surveys: Collect quantitative data to inform decisions.
- Contextual Inquiry: Observe users in their natural environment.
- Competitor Analysis: Learn from the competition’s UX mistakes and successes.
- Heuristic Evaluation: Assess usability using established principles.
- Task Analysis: Break down user tasks to understand goals.
- Card Sorting: Organize content in a way that makes sense to users.
- Affinity Mapping: Group ideas and data points to spot patterns.
- Eye Tracking: Understand where users are focusing their attention.
- Heatmaps: Visualize user interaction on pages.
- Clickstream Analysis: Track and analyze user behavior on a website.
- Focus Groups: Gather user feedback in a group setting.
- Diary Studies: Understand long-term user behavior.
- A/B Testing: Compare two versions of a design to see which performs better.
- Usability Testing: Test your designs with real users.
- Remote Testing: Conduct tests with users who are not in the same location.
- Quantitative Data Analysis: Use metrics to assess the success of your design.
- Qualitative Data Analysis: Interpret subjective feedback from users.
UX Design¶
"Design is not just what it looks like, it’s how it works."
Design focuses on creating intuitive, functional, and aesthetically pleasing user interfaces. It encompasses everything from wireframes to high-fidelity prototypes.
- Wireframing: Create basic layouts for screens.
- Prototyping: Build interactive mockups to test functionality.
- Visual Hierarchy: Organize content based on importance.
- Interaction Design: Focus on how users interact with the product.
- Accessibility: Ensure your designs are usable for everyone.
- Typography: Use fonts that are readable and convey the right tone.
- Color Theory: Choose colors that evoke the right emotions.
- Iconography: Use symbols that are easy to understand.
- Information Architecture: Organize information in an easy-to-navigate structure.
- Microinteractions: Focus on small design elements that enhance user experience.
- Mobile-First Design: Prioritize mobile usability in your designs.
- Responsive Design: Ensure designs adapt to different screen sizes.
- Grid Systems: Use grids to maintain consistency and alignment.
- Gestalt Principles: Apply psychology to how users perceive designs.
- Design Systems: Create reusable components and patterns.
- Consistency: Maintain visual and functional consistency throughout the design.
- Skeuomorphism: Make digital designs look like real-world objects.
- Minimalism: Simplify designs to the essential elements.
- Affordance: Design elements that suggest their function.
- Storyboarding: Visualize user interactions through sketches or frames.
Usability¶
"Usability is key to a successful design."
Usability measures how easily and effectively users can interact with your design. It’s not enough for a product to be functional; it also needs to be easy to use.
- Simplicity: Make your design as simple as possible.
- Consistency: Ensure the interface behaves predictably.
- Affordance: Design clues that indicate how things work.
- Feedback: Provide feedback to users after actions are taken.
- Learnability: Ensure new users can understand how to use your product quickly.
- Efficiency: Design so users can complete tasks quickly and accurately.
- Error Prevention: Minimize the chance of user errors.
- Recoverability: Make it easy for users to fix mistakes.
- Memorability: Ensure users remember how to use your design after a break.
- Discoverability: Ensure important functions are easily found.
- Flexibility: Allow users to customize or personalize their experience.
- Accessibility: Make sure your design is usable by people with disabilities.
- User Control: Let users control their interactions with the interface.
- Progressive Disclosure: Reveal information progressively as needed.
- Task Orientation: Focus on the user’s task and goal.
- Intuitive Navigation: Make it easy for users to move around the interface.
- Cognitive Load: Reduce the amount of mental effort required by users.
- Satisfaction: Aim to create an enjoyable user experience.
- Error Messages: Use helpful, user-friendly error messages.
- Tooltips: Provide context for complex elements without cluttering the UI.
UX Strategy¶
"Successful UX is built on a solid strategy."
UX strategy bridges the gap between business goals and user needs. A well-executed strategy ensures the product delivers value to both the business and the user.
- Business Goals Alignment: Design with the business objectives in mind.
- Data-Driven Design: Use data to inform your design decisions.
- User-Centered Metrics: Measure success based on user satisfaction.
- A/B Testing: Use experiments to optimize design choices.
- Design Thinking: Approach problems creatively with user-centric solutions.
- Roadmapping: Plan the future evolution of your product.
- Product-Market Fit: Ensure the product solves real user problems.
- Stakeholder Buy-In: Get support from all levels of the organization.
- Agile UX: Collaborate and iterate quickly with an Agile approach.
- MVP (Minimum Viable Product): Focus on essential features first.
- Value Proposition: Clearly articulate the benefits of your product.
- Competitive Benchmarking: Measure your UX against competitors.
- UX Maturity Model: Assess how integrated UX is within your organization.
- Customer Journey Optimization: Ensure every touchpoint provides value.
- User Retention: Design experiences that keep users coming back.
- Monetization UX: Balance user experience with revenue strategies.
- Innovation Strategy: Stay ahead of trends and disruptions.
- Cross-Functional Collaboration: Work closely with other teams for cohesive UX.
- Market Research: Understand market needs and trends.
- Change Management: Ensure smooth transitions when implementing new UX processes.
UX Psychology¶
"Understanding human psychology is key to effective design."
UX design is deeply rooted in understanding how people think and behave. By leveraging psychological principles, designers can create more intuitive and persuasive experiences.
- Cognitive Load: Minimize the mental effort required to use your design.
- Hick's Law: Limit choices to make decision-making easier.
- Fitts's Law: Design with easy-to-reach touchpoints.
- Gestalt Principles: Understand how users perceive patterns and groups.
- Affordances: Design elements that suggest how they should be used.
- Feedback Loops: Use positive and negative feedback to guide users.
- Social Proof: Show that others are using or endorsing your product.
- Reciprocity: Encourage user action by offering something first.
- Scarcity: Use limited-time offers or features to drive action.
- Persuasive Design: Influence user behavior through design elements.
- Emotional Design: Create designs that elicit positive emotions.
- Habituation: Build designs that users can easily get accustomed to.
- Visual Cues: Use visuals to guide users' attention.
- Color Psychology: Use colors that evoke specific emotions.
- Anchoring: Set expectations with an initial piece of information.
- Default Effect: Make the most beneficial option the default choice.
- Loss Aversion: Design to minimize the perception of loss.
- Priming: Use stimuli to influence subsequent user actions.
- Mental Models: Design in line with users' expectations.
- Heuristics: Apply simple rules of thumb to make design decisions.
Top 100 List¶
- User Personas (UX Research)
- Journey Mapping (UX Research)
- Wireframing (UX Design)
- Prototyping (UX Design)
- Simplicity (Usability)
- Accessibility (UX Design)
- Usability Testing (UX Research)
- User Interviews (UX Research)
- Visual Hierarchy (UX Design)
- Cognitive Load (UX Psychology)
- Business Goals Alignment (UX Strategy)
- A/B Testing (UX Strategy)
- Data-Driven Design (UX Strategy)
- Interaction Design (UX Design)
- Competitor Analysis (UX Research)
- Information Architecture (UX Design)
- Consistency (Usability)
- Minimalism (UX Design)
- Grid Systems (UX Design)
- Affordance (UX Design)
- Color Theory (UX Design)
- User-Centered Metrics (UX Strategy)
- Emotional Design (UX Psychology)
- Mobile-First Design (UX Design)
- Responsive Design (UX Design)
- Cognitive Load (UX Psychology)
- Typography (UX Design)
- Design Thinking (UX Strategy)
- Gestalt Principles (UX Design)
- MVP (Minimum Viable Product) (UX Strategy) ...
- Change Management (UX Strategy)
Top 100 List¶
- User Personas (UX Research)
- Journey Mapping (UX Research)
- Wireframing (UX Design)
- Prototyping (UX Design)
- Simplicity (Usability)
- Accessibility (UX Design)
- Usability Testing (UX Research)
- User Interviews (UX Research)
- Visual Hierarchy (UX Design)
- Cognitive Load (UX Psychology)
- Business Goals Alignment (UX Strategy)
- A/B Testing (UX Strategy)
- Data-Driven Design (UX Strategy)
- Interaction Design (UX Design)
- Competitor Analysis (UX Research)
- Information Architecture (UX Design)
- Consistency (Usability)
- Minimalism (UX Design)
- Grid Systems (UX Design)
- Affordance (UX Design)
- Color Theory (UX Design)
- User-Centered Metrics (UX Strategy)
- Emotional Design (UX Psychology)
- Mobile-First Design (UX Design)
- Responsive Design (UX Design)
- Cognitive Load (UX Psychology)
- Typography (UX Design)
- Design Thinking (UX Strategy)
- Gestalt Principles (UX Design)
- MVP (Minimum Viable Product) (UX Strategy)
- Task Analysis (UX Research)
- Remote Testing (UX Research)
- Progressive Disclosure (Usability)
- Iconography (UX Design)
- Feedback Loops (UX Psychology)
- Competitive Benchmarking (UX Strategy)
- Heatmaps (UX Research)
- Card Sorting (UX Research)
- Stakeholder Buy-In (UX Strategy)
- Mobile Usability (UX Design)
- Microinteractions (UX Design)
- Contextual Inquiry (UX Research)
- Usability Heuristics (UX Research)
- Storyboarding (UX Design)
- Visual Cues (UX Psychology)
- Social Proof (UX Psychology)
- Error Prevention (Usability)
- Heuristic Evaluation (UX Research)
- Qualitative Data Analysis (UX Research)
- Affinity Mapping (UX Research)
- User Retention (UX Strategy)
- Flexibility (Usability)
- Eye Tracking (UX Research)
- Clickstream Analysis (UX Research)
- Mental Models (UX Psychology)
- Priming (UX Psychology)
- Agile UX (UX Strategy)
- Reciprocity (UX Psychology)
- Roadmapping (UX Strategy)
- Product-Market Fit (UX Strategy)
- Error Recoverability (Usability)
- Cross-Functional Collaboration (UX Strategy)
- Persuasive Design (UX Psychology)
- Value Proposition (UX Strategy)
- Tooltips (Usability)
- Anchoring (UX Psychology)
- Quantitative Data Analysis (UX Research)
- Loss Aversion (UX Psychology)
- Habituation (UX Psychology)
- User Control (Usability)
- Change Management (UX Strategy)
- Habits and Routines (UX Psychology)
- Scarcity (UX Psychology)
- Visual Consistency (UX Design)
- Default Effect (UX Psychology)
- Memorability (Usability)
- Multisensory Design (UX Psychology)
- Emotional Triggers (UX Psychology)
- Satisfaction Metrics (Usability)
- Anticipatory Design (UX Psychology)
- Contextual Adaptation (UX Design)
- Seamless Interaction (UX Design)
- Storytelling in UX (UX Design)
- Personalization (UX Design)
- Usability Metrics (Usability)
- Motion Design (UX Design)
- Delightful Experiences (UX Design)
- Feedback and Error States (Usability)
- Chunking Information (UX Psychology)
- Loading Indicators (UX Design)
- Adaptive Content (UX Design)
- Transparent Navigation (Usability)
- Service Blueprints (UX Research)
- Peak-End Rule (UX Psychology)
- Cognitive Biases (UX Psychology)
- First Impressions (UX Design)
- Customer Journeys (UX Strategy)
- Perceived Performance (UX Design)
- Attention Management (UX Psychology)
- Innovation Strategy (UX Strategy)
Top 100 Table¶
Rank | Name | Topic | Tagline |
---|---|---|---|
1 | User Personas | UX Research | "Understand your user by creating personas." |
2 | Journey Mapping | UX Research | "Visualize the user’s journey to identify friction points." |
3 | Wireframing | UX Design | "Create basic layouts for screens." |
4 | Prototyping | UX Design | "Build interactive mockups to test functionality." |
5 | Simplicity | Usability | "Make your design as simple as possible." |
6 | Accessibility | UX Design | "Ensure your designs are usable for everyone." |
7 | Usability Testing | UX Research | "Test your designs with real users." |
8 | User Interviews | UX Research | "Gather qualitative insights by talking to users." |
9 | Visual Hierarchy | UX Design | "Organize content based on importance." |
10 | Cognitive Load | UX Psychology | "Minimize the mental effort required to use your design." |
11 | Business Goals Alignment | UX Strategy | "Design with the business objectives in mind." |
12 | A/B Testing | UX Strategy | "Compare two versions to see which performs better." |
13 | Data-Driven Design | UX Strategy | "Use data to inform your design decisions." |
14 | Interaction Design | UX Design | "Focus on how users interact with the product." |
15 | Competitor Analysis | UX Research | "Learn from the competition’s UX mistakes and successes." |
16 | Information Architecture | UX Design | "Organize information in an easy-to-navigate structure." |
17 | Consistency | Usability | "Ensure the interface behaves predictably." |
18 | Minimalism | UX Design | "Simplify designs to the essential elements." |
19 | Grid Systems | UX Design | "Use grids to maintain consistency and alignment." |
20 | Affordance | UX Design | "Design elements that suggest their function." |
21 | Color Theory | UX Design | "Choose colors that evoke the right emotions." |
22 | User-Centered Metrics | UX Strategy | "Measure success based on user satisfaction." |
23 | Emotional Design | UX Psychology | "Create designs that elicit positive emotions." |
24 | Mobile-First Design | UX Design | "Prioritize mobile usability in your designs." |
25 | Responsive Design | UX Design | "Ensure designs adapt to different screen sizes." |
26 | Cognitive Load | UX Psychology | "Reduce mental effort required by users." |
27 | Typography | UX Design | "Use fonts that are readable and convey the right tone." |
28 | Design Thinking | UX Strategy | "Approach problems creatively with user-centric solutions." |
29 | Gestalt Principles | UX Design | "Apply psychology to how users perceive designs." |
30 | MVP (Minimum Viable Product) | UX Strategy | "Focus on essential features first." |
31 | Task Analysis | UX Research | "Break down user tasks to understand goals." |
32 | Remote Testing | UX Research | "Conduct tests with users not in the same location." |
33 | Progressive Disclosure | Usability | "Reveal information progressively as needed." |
34 | Iconography | UX Design | "Use symbols that are easy to understand." |
35 | Feedback Loops | UX Psychology | "Use positive and negative feedback to guide users." |
36 | Competitive Benchmarking | UX Strategy | "Measure your UX against competitors." |
37 | Heatmaps | UX Research | "Visualize user interaction on pages." |
38 | Card Sorting | UX Research | "Organize content in a way that makes sense to users." |
39 | Stakeholder Buy-In | UX Strategy | "Get support from all levels of the organization." |
40 | Mobile Usability | UX Design | "Ensure great experience on mobile devices." |
41 | Microinteractions | UX Design | "Focus on small design elements that enhance UX." |
42 | Contextual Inquiry | UX Research | "Observe users in their natural environment." |
43 | Usability Heuristics | UX Research | "Assess usability using established principles." |
44 | Storyboarding | UX Design | "Visualize user interactions through sketches or frames." |
45 | Visual Cues | UX Psychology | "Use visuals to guide users' attention." |
46 | Social Proof | UX Psychology | "Show that others are using or endorsing your product." |
47 | Error Prevention | Usability | "Minimize the chance of user errors." |
48 | Heuristic Evaluation | UX Research | "Assess usability using established principles." |
49 | Qualitative Data Analysis | UX Research | "Interpret subjective feedback from users." |
50 | Affinity Mapping | UX Research | "Group ideas and data points to spot patterns." |
51 | User Retention | UX Strategy | "Design experiences that keep users coming back." |
52 | Flexibility | Usability | "Allow users to customize their experience." |
53 | Eye Tracking | UX Research | "Understand where users focus their attention." |
54 | Clickstream Analysis | UX Research | "Track and analyze user behavior on a website." |
55 | Mental Models | UX Psychology | "Design in line with users' expectations." |
56 | Priming | UX Psychology | "Use stimuli to influence subsequent user actions." |
57 | Agile UX | UX Strategy | "Collaborate and iterate quickly with an Agile approach." |
58 | Reciprocity | UX Psychology | "Encourage user action by offering something first." |
59 | Roadmapping | UX Strategy | "Plan the future evolution of your product." |
60 | Product-Market Fit | UX Strategy | "Ensure the product solves real user problems." |
61 | Error Recoverability | Usability | "Make it easy for users to fix mistakes." |
62 | Cross-Functional Collaboration | UX Strategy | "Work closely with other teams for cohesive UX." |
63 | Persuasive Design | UX Psychology | "Influence user behavior through design elements." |
64 | Value Proposition | UX Strategy | "Clearly articulate the benefits of your product." |
65 | Tooltips | Usability | "Provide context for complex elements without clutter." |
66 | Anchoring | UX Psychology | "Set expectations with an initial piece of information." |
67 | Quantitative Data Analysis | UX Research | "Use metrics to assess the success of your design." |
68 | Loss Aversion | UX Psychology | "Design to minimize the perception of loss." |
69 | Habituation | UX Psychology | "Build designs that users can easily get accustomed to." |
70 | User Control | Usability | "Let users control their interactions with the interface." |
71 | Change Management | UX Strategy | "Ensure smooth transitions when implementing new UX processes." |
72 | Habits and Routines | UX Psychology | "Design for repetitive tasks that users perform." |
73 | Scarcity | UX Psychology | "Use limited-time offers or features to drive action." |
74 | Visual Consistency | UX Design | "Ensure visual consistency throughout the design." |
75 | Default Effect | UX Psychology | "Make the most beneficial option the default choice." |
76 | Memorability | Usability | "Ensure users remember how to use your design." |
77 | Multisensory Design | UX Psychology | "Engage multiple senses to improve the user experience." |
78 | Emotional Triggers | UX Psychology | "Design elements that evoke strong emotional responses." |
79 | Satisfaction Metrics | Usability | "Measure how satisfied users are with the product." |
80 | Anticipatory Design | UX Psychology | "Predict user needs and offer solutions preemptively." |
81 | Contextual Adaptation | UX Design | "Design that adapts to the context of use." |
82 | Seamless Interaction | UX Design | "Ensure a smooth and frictionless user experience." |
83 | Storytelling in UX | UX Design | "Tell a story to engage users emotionally." |
84 | Personalization | UX Design | "Tailor the experience to the individual user." |
85 | Usability Metrics | Usability | "Use metrics to track usability performance." |
86 | Motion Design | UX Design | "Use motion to enhance the experience without overwhelming." |
87 | Delightful Experiences | UX Design | "Create moments of joy within the user interaction." |
88 | Feedback and Error States | Usability | "Design clear feedback when users make mistakes." |
89 | Chunking Information | UX Psychology | "Group information to reduce cognitive load." |
90 | Loading Indicators | UX Design | "Use indicators to reassure users during loading." |
91 | Adaptive Content | UX Design | "Content that adjusts dynamically to user needs." |
92 | Transparent Navigation | Usability | "Ensure navigation is clear and easy to understand." |
93 | Service Blueprints | UX Research | "Map out service touchpoints to improve UX." |
94 | Peak-End Rule | UX Psychology | "Users remember the best and last parts of an experience." |
95 | Cognitive Biases | UX Psychology | "Account for biases in user decision-making." |
96 | First Impressions | UX Design | "Create a strong initial impact to engage users." |
97 | Customer Journeys | UX Strategy | "Optimize every touchpoint of the customer experience." |
98 | Perceived Performance | UX Design | "Design that feels faster than it actually is." |
99 | Attention Management | UX Psychology | "Guide user attention to important areas." |
100 | Innovation Strategy | UX Strategy | "Stay ahead of trends and disruptions." |
Conclusion¶
Mastering these 100 essential UX concepts will help you create better products that are both functional and delightful to use, meeting the needs of both users and businesses effectively. Whether you are a seasoned UX professional or just starting out, these key areas of knowledge are crucial for designing user-centric experiences.